While you're doing this, observe that-so long as you don't stand still-he will fire off four shots four times (for a grand total of sixteen blasts). Blocking also works and if done right, it effectively cancels the sniping sequence. Casually run back and forth between the platform's circular railing, and none of the shots will connect. The moment the battle begins, he will show off by transporting himself to an unreachable ledge, and from there, he will start trying to snipe you. This gun-for-hire, named Braig, can effortlessly defy physics and warp around via darkness. That's where Xehanort's supposed captor waits. Use its Save Point, then pass through the Outer Gardens to reach the Purification Facility.
Return to where it all began-Central Square-and find the low-lying, southern tunnel, which leads to the Entryway. That battle may have felt ending-worthy, but you're not quite through with the Radiant Garden yet. Remember to prioritize its limbs, as the head cannot be destroyed till they are dealt with Once it's all alone, close in for the kill. Stick to the outer regions of the ring, and hack away at the rear of the closest piece. When all of the armor pieces start working together again, they will create a triangular beam that's crackling with energy, and slowly drag it 'round. There are times where the Armor's head piece will sit in the center and start up its laser, which you can still avoid with Sliding or by standing at its back. Get there quickly, too, or the spinning bits will slough off your life bar in chunks. All three components may suddenly start whirling madly, and if they do, that's yet another reason to hide in a corner while Blocking. That's when you want to attack them, but if the helicopter-like arms start spewing white lasers, retreat to a corner, face the center, and Block. Its three pieces will usually wander around the ring-like platform, doing a whole lot of nothing. Once the monstrosity pulls apart, its attack list grows. If it isn't charging up projectiles, it may draw back its arms and legs before charging towards you, and you can either dodge or Block that. The former leaves it vulnerable at the beginning, while the latter leaves its back wide open for attack. While you're fighting the whole form, there are two kinds of firepower it will use: a rainstorm of fireballs (which you can run from), and an oscillating laser (which you may Slide through). You must destroy its limbs before its head can be obliterated, but first, you must get it to separate. It may be true that the Wheel and Symphony Masters' weapons were extraneous, but the Trinity Armor's body parts aren't. Following a brief cinematic, you'll face off against the Trinity Armor.īonus: Max HP increased Rockbreaker command style
When you're ready, run back through the Aqueduct, replace any status-inflicting Commands (e.g., Sleep) in your Deck, and enter the Reactor area. Unfortunately, it does not have a Save Point, so if you want to record your progress (including the Treasures you've collected), explore the entirety of the Aqueduct, then head on back to Castle Town and save. It takes you to the Aqueduct, which is the last area you'll explore prior to battling the boss. Using them and your Air Slide, you should be able to reach everything, including the exit in the southwest. Don't mind the inactive spouts, as they'll always be dormant-search for the functional ones. There's three Treasure Chests in this area alone, though one waits in the higher-up areas, which can be reached by riding the fountains. Whether you do that or not, save your progress before venturing into the Fountain Court. If you have not yet started Melding earlier, now would be a great time! You can even use the nearby Save Point to play on the new Command Boards, snag additional Commands, and level everything up.
Read the shimmering book to obtain the Hunny Pot Command Board, then crack open the sole treasure chest to collect a Crystal item.Įxit to the Castle Town, snag the Map, and stop by the Shop if you feel so inclined. When you walk into the only available area (Castle Town), you'll meet with Merlin, which brings you to his house. From there, utilize glorious Commands like Magnet and slash away till the fight is won. When the first battle begins, dash away from the Flood, turn to face them, and lock onto every last one with a Shotlock. Opening with a familiar, Unversed-filled battle, you can effortlessly dominate the Garden's introductory moments.